the GAME XP

Rational Game and creative Direction

to increase team alignment and secure delivery date

WHO WE ARE?

Unlock your team's creative potential via RATIONAL DESIGN methods

Our creative and game design advisory services are tailored to help your team improve the quality of their game to the top level. Our game direction tools offer strong and secure control of your game scope, team alignment, and production duration.

We offer adapted guidance and comprehensive services to elevate your skills and ensure timely delivery.

SERVICES

ADVISORY

Whatever type of game you want to develop, from conception to final polish, we help your team build the best game they can deliver.
We have forged rational methods thanks to more than 30 games shipped and 100 million copies sold.  

CLASSES

Suppose you seek knowledge and methods to conceive, develop and deliver the best possible game. In that case, we offer training, workshops, and advisor support on various creative and game/level design topics.

WHAT WE BRING

the GAME XP - UNIQUE SELLING POINT

Promise : we’re selling REAL DEV FLOOR EXPERIENCE, not theoretical promises.

 

  • Do you have core gameplay problems? Do you miss player engagement? Your game is not at the expected quality? Do you have a major scope problem VS time to ship? Do you have team motivational problems or silo issues?

  • We can solve your problem, after 35 years on the dev floors, we’ve already been through the same.

the GAME XP - EXPERTISE

Promise: we help you define your Value Proposition

 

  • Game & creative direction – game positioning, signature and USP
  • Core gameplay, game architecture, and player engagement – from conception to final release quality
 team creative management

 
  • Production processes focused on value, not just list of tasks

the GAME XP - SERVICES

 Possible Nature of Services

 

  • 
Support you and your team – help you clarify the vision and align the team 
  • Support your team through the creative process and Game Dev, core formula identification, documentation, prototypes, MVP, Vertical Slice, up to full cycle.
  • 
Help you or do for you – documents (GD, narrative, creative – all sorts), design and team process definition who does what when, who decides what, etc…) reviews, regular synch, focus or playtests direction.

the GAME XP - MINDSET

Rational Mindset applied to the creation and its organization

 

  • We’re one of the rare to create and spread Rational design methods
  • We believe in decisions taken from metrics and identified facts not by feelings or emotional egocentrism

SHIPPED GAMES

Over my long career in Game Design and Creative Direction, I have successfully shipped a variety of video games.
 

You may have played some of them…

FORMATION GAME XP

Over the last 3 decades, I have always tried to understand the creative and design empiric knowledge by rationalizing, factorizing, and transforming our intuitions into solid methods that I‘ve shared through classes and training inside major companies

“Fun from games arises out of mastery. It arises out of comprehension. It is the act of solving puzzles that makes games fun. In other words, with games, learning is the drug.”

Raph Koster - ‘Theory of Fun’

“Good design is actually a lot harder to notice than poor design, in part because good designs fit our needs so well that the design is invisible”

Don Norman - ‘The Design of Everyday Things’

SOME NUMBERS

+ 35 experience in Game Design

+ 30 shipped games

+ 100 million copies sold

BOOKS

CONCEVOIR UN JEU VIDEO "Conceiving a VideoGame"

Les méthodes et les outils des professionnels expliqués à tous !
‘Professional methods and tools explained to everyone!’

The book has been published only in French

LEVEL UP YOUR GAME EXPERIENCE